![]() ![]() The last time I put in a lot effort to go somewhere and stick within the map of the book I was reading, only to be told to go to book 12. What stopped me reading Fable Lands was 3 times I was told to go books that will never be written. It just turns out to be a lot of trial and error (which means deaths + restarts) as well as not expecting to 100% everything, which isn't as fun but remember how old these books are, also the books are not complete. Also were some quests/places I never worked out. There was a quest that seemed a simple fun quest in book 1 and I could not work out where to go but it turned out it was later completed in Book 4 or 5. I read these like 6months ago, if I remember right I had the same problems as you and I also play video game RPGs.įinding where to go can be a pain, and that is if you find a quest to start with. Instead, you're supposed to wander around and explore, and your reward for doing so is to find the item/earn the title/etc that allows you to go back and complete a previously-discovered quest. The conclusion I've come to is this: In Fabled Lands, you aren't meant to easily find and complete quests. So maybe I'm missing some fun content that way also. ![]() I also realized that I tend to 'play it safe' and avoid some of the more interesting locations out of fear of losing my character (or wasting a resurrection deal). Either that, or I arrive at the indicated location but I'm turned away because I don't have a certain item or title (and no idea how to attain it).Ĭoming from a background in video game RPGs (where you walk into a tavern and leave with a handful of new quests), I'm wondering if I need to adjust my expectations a little. I have no trouble finding codewords/items/rumors that are clearly meant to lead me toward quests, but they often don't give much information about where to go. I've played for about 10 hours, and during my misadventures I've only managed to find a handful of quests I was able to complete. The problem I'm having is figuring out how quests work. That seems to be the biggest hurdle for new players. They are dead cheap on the likes of Book Depository or Amazon too.I'm relatively new to gamebooks, but I loved CYOAs as a kid, so I recently bought physical copies of the entire Fabled Lands series.Īfter a few deaths, I was able to find some reliable places to get early items and gold. If they sell a certain number then the rest will be commissioned. ![]() I see it as the culmination of the golden game book era in terms of sophistication.įWIW the first 4 books have been released a few months back, not just the App which is separate but covers the same books. ![]() In terms of writing quality, it was written by Dave Morris (of Dragon Warriors and Bloodsword fame to name a few) and Jamie Thomson (of Way of the Tiger and several Fighting Fantasy books to name a few). However what was seen was pretty amazing in a way never seen before. The real shame is that only 6 of the 12 books were finished, so you don't get the full impact of the series. In book 1 there is ways to get to book 12 for example. You could travel anywhere you wanted and engage in all kinds of stories in any order you chose, making you own story. Fabled Lands is unique in that the game book series was designed to replicate a world to explore rather than a single story. ![]()
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